"use strict";
cc._RF.push(module, 'cc55fhCTRdMjZxuQuVowyEX', 'en');
// resources/i18n/en.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.language = void 0;
exports.language = {
    //这部分是通用的
    kickout1: 'You have been asked to leave the room',
    LeaveRoom: 'The room is dissolved',
    InsufficientBalance: 'The current balance is insufficient, please go to purchase',
    GameRouteNotFound: 'Game route not found',
    NetworkError: 'network error',
    RoomIsFull: 'Room is full',
    EnterRoomNumber: 'Enter room number',
    GetUserInfoFailed: 'get user info failed',
    RoomDoesNotExist: 'Room does not exist',
    FailedToDeductGoldCoins: 'Failed to deduct gold coins',
    ExitApplication: 'Are you sure to leave?',
    QuitTheGame: 'Once you exit the game, you won’t be able to return to it.',
    NotEnoughPlayers: 'Not enough players',
    TheGameIsFullOfPlayers: 'The game is full of players',
    kickout2: 'Whether to kick {0} out of the room?',
    upSeat: 'Join',
    downSeat: 'Leave',
    startGame: 'Start',
    readyGame: 'Ready',
    cancelGame: 'Cancel',
    cancel: 'Cancel',
    confirm: 'Confirm',
    kickout3: 'Kick Out',
    back: 'Back',
    leave: 'Leave',
    music: 'Music',
    sound: 'Sound',
    join: 'Join',
    create: 'Create',
    auto: 'Auto',
    Room: 'Room',
    room_number: 'Room Number',
    copy: 'Copy',
    game_amount: 'Game Amount',
    player_numbers: 'Player Numbers:',
    room_exist: 'Room doesn’t exist',
    enter_room_number: 'Enter room number',
    free: 'Free',
    players: 'Players',
    Player: 'Player',
    Tickets: 'Tickets',
    Empty: 'Empty',
    copy_successfully: 'Copied successfully',
    copy_failed: 'Copy failed',
    CopySuccess: 'Copied',
    CopyFailed: 'Copy failed',
    rules: 'Rules',
    tips: 'Tips',
    settings: 'Settings',
    biaoti1: 'Game Introduction:',
    biaoti2: 'Number of Players:',
    biaoti3: 'Game Objective:',
    neirong1: 'All players start on a platform made up of several square bricks. Players can control their characters to move freely. At regular intervals, some bricks will loosen and fall. Players need to move to safe bricks to avoid falling and being eliminated. After all rounds are over, the player who survives until the end wins. Alternatively, if only one player remains, that player wins, and the result depends on the survival time.',
    neirong2: '2 players / 3 players / 4 players',
    neirong3: 'Avoid falling bricks and strive to survive until the end.',
    // Round display
    round_display: 'Round {0}',
    game_over: 'Completed, waiting for opponent...',
    watching: 'Watching...',
    gameup: 'Difficulty increased!'
};
var cocos = cc;
if (!cocos.Jou_i18n)
    cocos.Jou_i18n = {};
cocos.Jou_i18n.en = exports.language;

cc._RF.pop();